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Start Here
- Part I · 1. The Read
- 2. Leave Your Ego at the Gate
- 3. The Lead Mare and the Boss Horse
- 4. Your Breath Is the First Cue
- 5. Peace That Has Structure
- Part II · 6. The Release Is the Lesson
- 7. The Four Phases
- 8. Diagnose First, Respond Second
- 9. Soft Hands, Hard Standards
- 10. Make the Wrong Thing Difficult
- 11. When the Horse Won't Try
- Part III · 12. Trust Is Built One Release at a Time
- 13. The Wreck and the Repair
- 14. Shutdown Is Not Calm
- 15. The Lifetime Horse, the Lifetime Team
- 16. Becoming Someone Worth Following
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The Horseman's Agreement
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Resource Library
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Certification
Checkpoint: Make the Wrong Thing Difficult
Chapter 10
Checkpoint: Make the Wrong Thing Difficult
Five questions before you move on.
3 minCheckpoint5 questions
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1. Ray Hunt's principle:
- AMake the wrong thing difficult and the right thing easy
- BPunish the wrong thing
- CMake the wrong thing impossible
Show answer
A. Make the wrong thing difficult and the right thing easy
Yes. Difficult, not impossible.
2. A team won't log calls because the system takes forty seconds. The fix is...
- AMake it take three seconds
- BA meeting on data hygiene
- CA warning
Show answer
A. Make it take three seconds
Right. Fix the system, not the people.
3. Making the wrong thing impossible builds...
- ATrust
- BEfficiency
- CA prison
Show answer
C. A prison
Correct.
4. Mission command means telling people...
- AWhat and why, not how
- BNothing
- CExactly how
Show answer
A. What and why, not how
Yes. Intent travels.
5. When you give the same instruction twice, you should...
- AGive it louder
- BWrite a policy
- CLook at the environment
Show answer
C. Look at the environment
Right.
Up next: Chapter 11: When the Horse Won't Try
Checkpoint: Make the Wrong Thing Difficult
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1.
Ray Hunt's principle:
2.
A team won't log calls because the system takes forty seconds. The fix is...
3.
Making the wrong thing impossible builds...
4.
Mission command means telling people...
5.
When you give the same instruction twice, you should...